<html><head><title>SkyBox</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">SkyBox()</font></b></p>
<p><b>Syntax</b></p><blockquote>
Result = <font color="#006666"><b>SkyBox</b></font>(TextureName$)</blockquote>

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<b>Description</b><br><blockquote>


Loads a 6 face cube and creates an artificial box which is far away from the camera but close to the world. 
This is a very useful function to easily make a closed world. If 'Result' is 0, the SkyBox could not be created. 
The <a href="../texture/index.html">textures</a> must be in a path previously declared with the <a href="add3darchive.html">Add3DArchive()</a> function. 
The TextureName$ is the base of the texture's names, which should be named using the following rule: 
<pre><font face="Courier New, Courier, mono"size="2">  TextureName_BK ; BacK face
  TextureName_FR ; FRont face
  TextureName_DN ; DowN face
  TextureName_UP ; UP face
  TextureName_LF ; LeFt face
  TextureName_RT ; RighT face
</font></pre>

See also the <a href="skydome.html">SkyDome()</a> function. 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=showgui.html>ShowGUI()</a> - <a href=index.html>Engine3D Index</a> - <a href=skydome.html>SkyDome()</a> ->

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